If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.
Fallout: New Vegas is now a classic, but Obsidian and Bethesda developers say its launch was rough
Hindsight has us all pining for Fallout: New Vegas, especially in light of Fallout Season 2, but the developers remember fans complaining about it at launch.

Popverse's top stories
- DC Comics sends Absolute Batman, Absolute Wonder Woman, and the entire Absolute Universe back to press for a massive March rollout
- Creel World Seattle: Stranger Things' Jamie Campbell Bower is coming to ECCC 2026!
- Members only: Ask Ming-Na Wen, Critical Role, Gail Simone, Karl Urban, Chris Claremont, Denys Cowan, and more your questions as part of ECCC x Popverse member exclusive!
Hindsight and the nostalgia it brings are both a heck of a thing. If you listen to the Fallout community today, you’d think that Fallout: New Vegas was always a beloved part of the franchise, worthy of becoming the inspiration for the recent Fallout Season 2. However, some of the developers at Obsidian and Bethesda tell a very different story about how fans reacted to New Vegas, admitting that the now-classic game was hated for being buggy and repetitive.
There is no denying that Fallout: New Vegas is a beloved part of the Fallout franchise today, but that wasn’t the case when it was first released. According to an oral history of the franchise, it took several years before fans came around to what developer Bethesda was doing. “It’s interesting, because New Vegas was not particularly well-received when it launched,” lead designer and project director Josh Sawyer said. “It was quite buggy and both players and critics commented on how much we had reused from Fallout 3. It took about five years for the community to come around on the game and maybe a few years more for us to start considering that players actually liked the design choices we had made.”
The fact that New Vegas started life as a DLC for Fallout 3 before eventually becoming a standalone title explains the reuse of assets, while, as revealed in the same interview, the game was made in just 18 months explains the plentiful bugs. The thing that seems to have sold the game to fans is the amount of choice they have in playing the game. According to John Gonzalez, the creative design lead and lead writer for Fallout: New Vegas, said, “It’s all about allowing the player to have tremendous amounts of narrative impact, narrative control. And so, I think that for someone, if that’s your jam, then you’re going to think that New Vegas is the best of the bunch.”
The gaming industry has come a long way since Pong blew all our minds in the 70s. We've got everything you need to know about the next big thing in games. Of course, Grand Theft Auto VI is going to be the big game of 2026, but there are plenty of other games coming out between now and then. Here is our starter guide for every gamer:
- All upcoming games in 2025 and beyond
- Gamify My Life, our weekly gaming column designed
- Popverse Picks: The best Assassin's Creed protagonists
- How to play every GTA game in order
- Why the GTA 6 budget isn't as crazy as you think
-
The Magic: The Gathering x Spider-Man crossover set wouldn't exist without the Spider-Verse
And be sure to check Popverse regularly for the latest gaming news.
Follow Popverse for upcoming event coverage and news
Find out how we conduct our review by reading our review policy
Let Popverse be your tour guide through the wilderness of pop culture
Sign in and let us help you find your new favorite thing.















Comments
Want to join the discussion? Please activate your account first.
Visit Reedpop ID if you need to resend the confirmation email.